Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Charybdizs

Pages: [1] 2 3
Dev Logs / Arachnophilia [Game Jam 2018 Demo]
« on: March 30, 2018, 05:27:28 AM »
Disclaimer: There's no way I'll have this done for the end of the month, but I figured better late than never, so here's a dev log topic because I will be finishing this. Check back every now and then for updates!

I could have finished it on time, but I'm on a horrid work schedule in the early mornings. I thought I could handle it, but I couldn't, and combined with my sleep problems, it leaves me going through my days with permanent tired face. I'm tired as I write this. I mean, it's so early in the morning. Ugh.

But that's enough, here we have it:

Arachnophilia: A spider dating visual novel

A very heartfelt game about finding love in a complicated spider life

Arachnophilia will follow the life of young male house spider (parasteatoda tepidariorum) who is sent to an all-spider school to pursue higher education and a future his parents can be proud of.

There, throughout the year, taking various classes that the player can choose, he will meet all manner of wonderful spider bachelorettes, including but not limited to:

Daria, House Spider (parasteatoda tepidariorum)
The "canon" bachelorette! Her and her family of 287 live down the street on the veranda of a human home. She's lived there her whole life and thinks of the little human family like her own family. This may not be a mutual feeling.

Tara, Tarantula (species not certain yet)
Having lost her mother, this bachelorette is stuck raising her younger brothers and sisters. Tarantulas eat their mother's body upon hatching This is a tough job, and it's not easy to juggle school and being the man of the family, so Tara doesn't have much time to attend school clubs and after curricular activities. But, if you're willing to tolerate her little siblings, you might find that she's quite the ambitious dreamer.

Scarlett, Black Widow (latrodectus mactan)
This bachelorette is a goth loner. Her self expression is high, but her patience level is low. She's sick and tired of being fetishized for being a "man-eating goth girl" by ignoramuses who don't even know that black widows eating their mate is by and large, an urban myth. If you're going to treat her like some exotic prize to be won, she won't have anything to do with you. But if you're willing to just act genuinely friendly, maybe she'll open up?

The demo is going to be small and unambitious: a single important scene of interaction where Daria calls the main character to help her with something, and opens up about her past as they work.

So far, I have a series of black and white sketches for the background done, and 3/4 of the script. This is the lion's share of the work, to be quite honest. I need to work on character art for these two, and then just assemble it all. Since it's linear, it's fairly straightforward. It's just a visual novel, after all.

the webby kingdom demands your alliance cordially extends a sticky invitation

Hmm. I haven't really been active since last game jam. I got the email about this one and it made me want to spend more time here - especially now that there's a discord server! I'll be joining that shortly.

So hello again everyone, long time no see~

I nominate SPIDERS as the theme.

Creative Works / Re: Crimmy's Creative Center
« on: October 12, 2015, 10:02:56 PM »
That Gnaw fanart!!!

I love Gnaw so much! Despite being a vicious messy little beast with slobbering poison and multiple pincers, he manages to be the cutest Awesomenaut. :D
I love the effect of the poison bubble popping as he sleeps, too, haha!                        Draw cute innocent sleeping Ayla next pleaseeeeeee

General Discussion / Re: Battlestations thread
« on: September 29, 2015, 07:05:23 PM »
Yeah! The Living World content is a really REALLY neat idea, but it is not friendly to new players or people who didn't keep an eye on it. Lion's Arch was basically attacked in full force by an airship fleet and a giant flying drill, in an attempt by a mad genius antagonist to tap into the leylines (magical hub of sorts) that she discovered lay beneath it.

In essence, this.

It was some of the most immersive content I've ever seen, really exciting and climactic: poison clouds covered the city but would lift every hour, allowing a series of rescue missions to take place, where in a certain time frame, players would group up to rescue and escort lost civilians out, and fight the enemy forces back (many of which were some pretty formidable bosses). If pulled off right, the players could gain access to the drill ship through means of teleporters that needed to be activated in a certain way, and face off against a final boss there. It felt really real to me, running around the flaming city as groups of npcs tried to make their way to the exits and rally points.

Of course, after this, the city sat in ruins for about a year real time, until just last month or so it was finally repaired in full (after various stages of completion).

There was something really saddening about seeing the city you had spent so much time in get torn to shreds, but after seeing new Lion's Arch... I don't miss it too much. :p

General Discussion / Re: Battlestations thread
« on: September 21, 2015, 04:45:06 AM »
Oooooh I see that Guild Wars 2 launcher there! Do you play much, bufkus?

This is my mad rig over here. I built it a few months ago, after my laptop bit the dust after a short life. :(

But far be it from me to complain! I wanted a PC as capable as this one, and that gave me a necessary reason to build it! It's got a GeForce GTX 760 and 16gb of ram, the latter of which has come in very useful when I want to host personal servers for my friends and I, while still having my PC be usable. The Razer Naga mouse was a gift, and I probably would never have justified spending that much money on it myself. That being said, having 12 mouse buttons has become WAY too handy, and I couldn't go without it when playing Guild Wars 2, Mabinogi, or any of the other high-button-count PC games, hah. I also have a Wacom Bamboo tablet there, for drawing, and the 32 inch TV that I use for my monitor works as a fantastic easel.

My room itself has multicolored disco lights that change colors every second, and thus in that pic my room is cast in a lovely blue. They're very stylish, yes, but practical, not so much.
Fashion >>>>>> Function :p

Then I've got my electronic keyboard which I use mostly just for sketching out ideas for songs (or setting my mug on XD), and a nice ribbon mic which I use regrettably more for voice chat than I do for actual recording. My room doesn't have the greatest acoustics for actual recording.

Creative Works / Re: Charyb's Artworks
« on: September 09, 2015, 10:48:01 PM »
Speaking of...this isn't meant to be a criticism, but the face reminds me a lot of Cartman's mom from South Park.

Oh my gosh... I don't know if I like that similarity  o_o I'll have to make sure I change up some of the form and color on it when I do a final draft (read: probably a few months lol)

In other news, new piece! Well, new is subjective, as I've shown off this before back when it was a work in progress, but I finally polished this and finalized it.

The Sunshine Room
I've been really partial to bossa nova and synthy pop lately, so that's what inspired this. I'm finding I really enjoy this style though, and I'm trying to take after some of my favorite artists from the Bemani Rhythm games, most notably Tomosuke. Ever heard of him?

General Discussion / Re: What's on your mind?
« on: July 13, 2015, 11:11:35 PM »
I have to admit, I've been so peeved with Nintendo lately (specifically disappointed over their bad moral decisions with Fire Emblem Fates) that it took a little while for the news to sink in. I had to remind myself that it was men like this man and Miyamoto who grew Nintendo into the company of integrity it is, the one that everyone looks to for clean, meaningful, and family friendly games. I can hardly imagine that it would be THEM responsible for breaking that principle. And with that in mind... what a man! Rest in peace, Iwata. You've earned it.

If I may quote my friend on it:
"I honestly never could immediately think of anything Iwata's done for the company outside of greenlight their products, direct the console designs, and (famously, I might add) speak in the nintendo livestreams giving information "directly to you." On the one hand, he always knew how to sell his products and show off our soon to be favorite games with style, but on the other, I usually felt like his desicions werent the most sound for the company's console direction, making nintendo's stuff feel like a generation behind.

But then I remember he helped work on Earthbound. He had a hand in Kirby. He was the prime reason Melee came out on time, and his perseverance made the Wii become the most purchased console of that generation. It became the flagship console for shovelware, sure, but thats because all those hack developers knew people had a damn Wii to begin with. The installbase was so huge that back when Brawl came out, EVERYONE had it; you could practice at home and have a party at your house or a friend's. Chances are you both had a Wii.

While I may have disagreed with some of his recent design directions with the Wii U and 3ds, he helped bring Nintendo back from disappointing Gamecube prices (despite being THE BEST console) to again one of the top tier gaming companies, a force to be reckoned with.

Writing this post, I have recently discovered Iwata programmed the compression code that allowed Gold and Silver to fit in Kanto, along with Johto, a feature that blew my mind into the stratosphere as a 10 year old, solidifying Pokemon as my all time favorite game series to ever exist for a large portion of my life.

Damn. Goes to show some people have more of a direct effect on you than you realize.

RIP you magnificant bastard; may Nintendo live out your legacy in style."

I really hope that the future Nintendo, as it grows and changes, keeps the innocence that he gave it.  <3

Forum Games / Re: Ready, Aim, Fire! 2 - "[CLASSIFIED]"
« on: July 04, 2015, 11:36:15 AM »
Sure, count me in!

Contests and Events / Re: **Healthy 2015**
« on: June 27, 2015, 11:29:16 AM »
Yellow in the face!

TRUEfoe has liver problems I think.

Creative Works / Charyb's Artworks
« on: June 24, 2015, 09:48:47 PM »
I figured I'd enjoy sharing some of the stuff I spend my time doing with y'all, so I made this thread.

Since I tend to dabble in a lot of different things, I'll probably post short stories, drawings, music, and everything between, in here.

The Winds of Tomorrow
This bit is a piece I composed about a year ago, after being inspired by some of the Etrian Odyssey OST. I really love orchestral, and it's the style I feel most comfortable composing in.

And this here is a pic I drew recently, of a woman with a little fairy perching on her fingers. The lineart is final, but the coloring isn't, and I'll eventually go over it and make a polished version. I probably won't in any hurry though, as I'm so pleased with how this turned out that I have that "job well done" feeling from it. :p

Contests and Events / Re: The 2015 Leeble Jam Games!!
« on: May 12, 2015, 08:46:42 PM »
@Charybdizs: Do you know where I'd be able to get a version of .NET Frameworks that would work for Vista? I'd really like to try out this game ^_^

I think the .NET framework is packaged by default on Vista computers, but nevertheless you may need a newer version. This looks like it, I think:

Also, worth noting, several people have had trouble with my game crashing. I've isolated the problem to the audio, but don't have enough time worth spending on figuring out exactly why. Soooo, I have an updated audio version (try it first) and an audioless version in case it doesn't work for you.

w/ audio

w/o audio

And because it's totally worth linking, here's Shannon Mason's song that the audio version uses!

Contests and Events / Re: The 2015 Leeble Jam Games!!
« on: May 03, 2015, 09:32:41 AM »
Haha yes I know the auto exit is a bit harsh. It was like 2 minutes before I submitted it and I realized I had forgotten to set any circumstances when you lost them all, so I just did that in a rush.

Contests and Events / Re: The 2015 Leeble Jam Games!!
« on: May 02, 2015, 10:20:11 PM »
Odd, it was the sound causing issues for some people. I had to comment out the music and the sound effects to get it to work. For now I've uploaded the soundless version.

But the fact that it's working for some people means it's probably some dependency issue. I wonder what it could be? I'll do some digging.

Contests and Events / Re: The 2015 Leeble Jam Games!!
« on: May 02, 2015, 09:51:13 PM »
Wait what? Mine isn't working? Gosh dangit, it worked for my friend who was testing it right up until I sent it, and now it's not working for her either. Yet, it still works for me.

Can anyone ELSE run it?

Pages: [1] 2 3