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Contests and Events / Re: Nominate a Theme for Leeble Game Jam 4!
« Last post by SuperRoo on February 11, 2019, 09:42:23 PM »
Excited to see what everyone comes up with!
Dev Logs / Re: 2019 Potato Game Jam Log
« Last post by Average Potato on February 09, 2019, 06:09:05 PM »
Update- 2/9/19

guess who's been procrastinating! meeeeeeeeeeeeeeeeeeeeeeeeeeeeee heheheeee

in the free time i've had i've got the first shard get cutscene complete!

i've also done faces & expressions for the main witch.
Dev Logs / Re: Leeblejam 2019 - Albino Grimby's Game
« Last post by AlbinoGrimby on February 09, 2019, 04:36:32 PM »
Ah yeah, good catch. I'm "a part" of this community for sure. :)

Dev Log for 2/9/2018...

Work done today
Completed a skeleton for the FTUE/tutorial as outlined in milestone 1 of the design doc. Kamiko and Susanoo can go back and forth across the sea and scripted cutscenes play. There's stubbed in dialogue. Mostly this allows me to get a feel for how RPG Maker VX Ace works for scripting events. I learned how to add/remove party members, enter/exit vehicles, handle events on the map, and script via their GUI interface.

I learned some Ruby, enough to start writing my own scripts. I kinda hate their editor since it's all burned into the program. There's no intellisense like you would get with visual studio code. I like that stuff since my memory is like a sieve. But, hey, you work with what you got and make do.

RPG Maker VX Ace's help file is really useful. They break down the major classes and functionality. I feel like if you can understand that and have a grasp of Ruby you can get some stuff done. By grasp of Ruby, I mean, you can google it. :)

I ended up googling a lot of basic things but managed to write a few scripts.

I have a class to hold Positional data and I extended the Game_Map object to allow me to select a random tile on the game map painted with a region id. It's not exactly a great function -- runs 0n^2, but I figure it's only done during scripted events and not every frame. I wanted this function to place new "souls" to retrieve at random spots on the shore (within a marked region).

I guess the next trick is to take what's in this tutorial, which also acts like a super-minimal vertical slice, and expand on it. Generalize it so I can have souls asking to cross from either direction. Then there's the potential of adding other random encounters with mobs or have souls act randomly and not follow you.

Another avenue of work is to dress up the art. I'm using the overworld map tileset and I don't really like it. I want them all looking at least as tall as Kamiko's sprite set. Her sprites need to be reworked.

Last week during the Super Bowl I also worked on a larger VN style sprite for her when she's talking. I would need one for the other characters as well and maybe different emotional states when they talk to each other.

Below is my WIP of Kamiko dressed for her role as a Shinigami/ferry girl in this game. I kinda don't like how lifeless this looks, so I may have to go and reference some VN artwork for idle states and try again. Edit: I'm looking at my old version of her in my first post, and I like that one a lot. Maybe I should edit that as a base...
Dev Logs / Re: 2019 Potato Game Jam Log
« Last post by elwoodfinley on February 08, 2019, 01:05:36 PM »
Do I spy three differently-colored pieces of a thing? Close enough for me! B)
Announcements and Rules / Re: Discord is Live!
« Last post by Akira on February 08, 2019, 09:34:53 AM »
I made new invite link cuz old one expired:
Dev Logs / Re: Leeblejam 2019 - Albino Grimby's Game
« Last post by Squall83 on February 08, 2019, 02:54:00 AM »
Hehe, thank you, I finished it just recently (see here) and it doesn't even have custom graphics like yours.  XD So, yeah, 4 years is the deadline unless you want to participate in the competition. ;)

Your concept looks fine. In contrast to me you didn't make the mistake of trying to create a whole small adventure in one month. Having Kamiko on a boat with souls who can share some of their life stories and having some monsters to fight off looks a lot more doable.

And btw one small typo: You're now "a part" :tea: of this community and not "apart"  :umbrella: from us.
Dev Logs / Re: Leeblejam 2019 - Albino Grimby's Game
« Last post by AlbinoGrimby on February 07, 2019, 07:02:41 PM »
Congrats on finishing your game. So, you’re giving me a 4 year deadline? Well, then...
Dev Logs / 2019 Potato Game Jam Log
« Last post by Average Potato on February 05, 2019, 04:47:31 PM »
totally didn't forget about the dev log noooooo sir not me
The main quest is to reunite the three sections of the heart crystal(name pending)
The main character is a witch(also name pending) who rides around in a cauldron for a very good reason.
The crystal heart has three sections: Life, Magic, and Color
These sections all broke apart when someone removed the crystal from its temple.

Now magic is running wild throughout the land, and only one person can stop it!
(well not really, but it's cooler that way)

I need name suggestions for the witch and the heart crystal.
Dev Logs / Re: Leeblejam 2019 - Albino Grimby's Game
« Last post by Squall83 on February 05, 2019, 12:36:10 PM »
Oooooh, another RPG Maker-based entry. Let's see if you're going to be faster than I was 4 years ago.
It took me 4 years to finish it. :P
Forum Games / Re: YouTube Videos Worth Watching
« Last post by Squall83 on February 04, 2019, 11:25:20 AM »
If you were interested in how AlphaGo defeated the world champion 4:1, then you might be interested that the company is now targeting Star Craft II. Here's a link to one of the games AlphaStar played against pro gamer MaNa:

Why can't I post youtube videos here and it just says "Sorry" instead?
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