Author Topic: Sprink  (Read 2088 times)

kreyg

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Sprink
« on: April 01, 2015, 12:24:13 PM »
Hello!

I would like you to meet Sprink.

Say hello, Sprink.



Sprink is a spring of few words.

I hope you will enjoy his springy springtime adventure as he searches for sunflowers across several seasons, with amazingly awful alliteration.

supershigi

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Re: Sprink
« Reply #1 on: April 01, 2015, 01:05:23 PM »
Wahaha!! Omg this is awesome :)

SoHoInBrooklyn

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Re: Sprink
« Reply #2 on: April 01, 2015, 02:07:56 PM »
Sprink is awesome.
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snazzy sig

Charybdizs

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Re: Sprink
« Reply #3 on: April 01, 2015, 03:18:33 PM »
He had my heart at the little springy wave.

small

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Re: Sprink
« Reply #4 on: April 03, 2015, 01:09:32 PM »
Spring/Sprink! I love it! What a flexible theme.  :D
Developer and composer for A Quiver of Crows.

kreyg

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Re: Sprink
« Reply #5 on: April 06, 2015, 03:23:37 PM »
So, update time.

Sprink is a platform jumping game, kind of like Doodle Jump.  I'm using Unity as the game engine.

I'm more or less done the "core" of the game - Sprink can jump on clouds (platforms), pick up objects, and land on "stable" platforms between levels.  Sprink has a idle and jump animations in place.  The main game loop is working, so the game restarts properly when you fall.

Some of the artwork is in place, a lot of it is still placeholder.  The levels are procedurally generated, but they are a bit sparse at the moment, so there's some work to do there.

The rough dev schedule looks something like this:

April 5-10 - level generation, full game loop, cutscene text, pause menu
April 11 - level, game loop lock
April 12-17 - pickup models, pickup particle effects, cutscene animations
April 18 - art, animation, cutscene lock
April 19-24 - sfx, compose/record level music, cutscene music
April 25 - music, sfx lock
April 26-29 - testing, standalone build
April 30 - final

I'd say I'm ahead on models, effects, cutscenes and animations.  I'm a little behind on level generation and pause menu.

So, looking good so far.  In fact, Sprink would like to do a happy dance for you.



SoHoInBrooklyn

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Re: Sprink
« Reply #6 on: April 06, 2015, 07:53:43 PM »
What an adorable li'l dance~

Sounds like an impressive mound of work, galuck to ya.
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pokusan

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Re: Sprink
« Reply #7 on: April 06, 2015, 09:15:17 PM »
lol. i love this thread

Ben

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Re: Sprink
« Reply #8 on: April 07, 2015, 05:46:13 AM »
@Kreyg wow! Cool stuff!

supershigi

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Re: Sprink
« Reply #9 on: April 07, 2015, 03:32:41 PM »
Wow kreyg! Great job on already getting the core part of the game finished! I also really like how you got a rough schedule in place. I like doing that as well (assigning tasks to each week), because even if I can't get through each thing, at least I have a guideline or something to shoot for. I'm really excited for this! And of course I love the spring dance... adorable ^__^

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Re: Sprink
« Reply #10 on: April 07, 2015, 05:51:35 PM »
Love the dance! And thanks for putting the schedule down. Good to know how the work is being chopped up.
Developer and composer for A Quiver of Crows.

kreyg

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Re: Sprink
« Reply #11 on: April 18, 2015, 08:37:44 PM »
I've been hard at work trying to get everything ready to move into music production next week.  It's almost there, just a couple things to do with the high score tracking and I think it's good.  Obviously there is still stuff I can polish until forever...

Here's a quick peek at the first bit of the game, hope you like it!  It's a little on the quiet side, since music/sfx are scheduled for next week, but a few of the basic sounds are in.

Sprink - Sneak Peek


pokusan

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Re: Sprink
« Reply #12 on: April 18, 2015, 09:23:35 PM »
That looks so fun!!

Merlandese

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Re: Sprink
« Reply #13 on: April 18, 2015, 09:25:40 PM »
Gimme summa dat Sprink!


supershigi

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Re: Sprink
« Reply #14 on: April 19, 2015, 02:00:42 AM »
Kreyyyyyy!! This looks really fun!! I can't wait to play, it's turning out so nicely. And the cool little intro (ohoho totally unintentional pun... you know, cuz it's ice, and ice is cool... I'll show myself out now)