Author Topic: Thought this article was cool.  (Read 1239 times)


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Thought this article was cool.
« on: April 20, 2015, 08:47:06 PM »
I have a subscription to Gameinformer magazine so that I can keep up on the latest games and things going on (sometimes to no avail, lol.  :ld:) I read this article and thought it was a fun read. Basic synopsis is gamers and the way WE impact games with how we behave. I like that he isn't necessarily leaving it up JUST to developers to take care of these issues, but wants to make the point that we, as gamers, can make the choice to make a game a positive or negative experience. He refers to our relationship with these games, as us "inhabiting" them. I suppose I never really looked at it that way. A game can be a home and a place that we choose to spend our time, not just because of the game, but because of the impact of the community. I think it was very well stated in this article. I couldn't find it online, so I'll type it out here for you, but feel free to leave your comments and thoughts after reading. :thumbup:

Developers Create The Worlds, But We Live In Them
An article written by Andy McNamara (Editor-in-chief at Gameinformer)

"I get it. Being mean on the internet is fun. People do it for the 'lulz.' The problem is, it isn't making life better, or in many cases making the game better. Games today are more than just their 1s and 0s. The people who play them are now an integral part in the experience.

Communities are now, more than ever, determining the staying power of a game. Yes, game developers need to make a great game. And yes, developers need to create tools so the community can police those that take enjoyment from spoiling the experience or degrading others in games. Even when all the checkboxes are in place from a developer standpoint, we, the players, still are responsible for making these worlds inhabitable.

Seeing players abuse one another in games is the thing that disappoints me most about this entertainment medium. I see it day after day in a range of activities - player after player just wants to AFK his or her way to victory, or people in chat rooms discourage others due to their race or sexual orientation. I want to believe gamers are the best of the best, but I encounter these poor behaviors far more than I care to admit.

Being awful in a game is bad enough, but the quest to find joy in the pain of others has led to real-world despicable behavior including denial of service attacks, 'swatting' (where the lowest of the low send SWAT teams after players), bomb threats, the harassment of players with threats of bodily harm (a problem women in games in particular are facing far too often), and erasing another player's hard-earned content.

Games are a place and a time. We need to treat people like we would like to be treated. Awful people certainly exist in this world, but in games people use the shield of anonymity to do things they simply wouldn't do to people face to face. Yes, it is a problem all across the web, but I can turn off Twitter. I can ignore the comments on YouTube. But when you come into my games and make the world a horrible place, you are hitting me where I live. That simply isn't acceptable. Grow up, and let's make our game worlds places we all want to be.


Andy "
« Last Edit: April 20, 2015, 08:49:11 PM by pokusan »


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Re: Thought this article was cool.
« Reply #1 on: April 20, 2015, 10:08:51 PM »
Wow, thank-you for taking the time to type out the whole article, Mike! This was a good read... it's interesting to think about how much players shape games nowadays as compared to 10-20 years ago. It made me think a lot about how the actions of people within the community impact development and game design (things like LoL tribunals, being able to submit a ticket in WoW when raid leaders steal loot, etc.). Perhaps the whole "hiding behind anonymity" thing is the reason why when I see people being good to one another in games, I find it particularly heartwarming.